Re: [-empyre-] residing in cyberspace
and there's already virtual property speculation:
http://news.bbc.co.uk/2/hi/technology/4104731.stm
You only have to look at the popularity of online, 3D, avatar-based
games such as Second Life [http://www.secondlife.com] or The Sims
Online [http://www.thesimsonline.com] to see how mainstream the new
global, virtual community is becoming. Any culturally marginalized
individual with computer and broadband connection can explore new
worlds and, more importantly, new identities from their desk. I
think we're on the fringe of a new virtually-based culture
expansion. "Players" already trade in-game credits for real money,
and hire people to "live" their avatars while they're at work to get
more credits.
--
____________________________________________________________
helen varley jamieson: creative catalyst
helen@creative-catalyst.com
http://www.creative-catalyst.com
http://www.avatarbodycollision.org
http://www.writerfind.com/hjamieson.htm
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